![]() ![]() What is strange is that in a 2008 interview with IGN, Yoshinori Kitase (Director) claimed that Zack (while a minor character in 1997) had its Crisis Core outline written back during the development of the original game. The addition of Genesis, just created a massive plot hole – within the context of the original game – that was hard for me to stomach.Ĭrisis Core introduced big “important” elements to the back story that would have had repercussions on the original game, and yet, Genesis was never mentioned in it (because he didn’t exist in the original canon). In the original game, the entire sequence with Sephiroth slowly uncovering the truth about his origins, and consequently going mad, made perfect sense. Genesis Rhapsodos’ existence is hard to explain within the original game’s context. There are many, but the focus on Genesis (and Angeal) as major (and nonsensical) plot additions ruined the mysterious and grittier storyline of the original game. As a fan of the original game, I have decided to only keep the original game as canon, and the rest of the Final Fantasy compilation (including the Remake which makes even less sense given the introduction of the Whispers) as ‘official fan fiction’ material.Įven Crisis Core, which might be the best product out of the entire post FFVII – related – content has some irreconcilable differences with the original game. Given Nojima and Nomura’s history of crafting irrational stories when left to their own devices. Why the Original Game is the Only Piece of Final Fantasy VII Related Work that Will Be Taken Into Accountįinal Fantasy VII was a complete work, and it is the only piece of Final Fantasy VII related content that Hironobu Sakaguchi oversaw. Commercial use must buy a new copy for each item produced.įeel free to tag us to show us what you print and make! We love to see finished works.Before we get into the meat of the argument, this entire analysis and its eventual outcome is solely based on the original game. We suggest keeping a moderate infill (no lower than 15%) and walls of about 1.2-1.4mm. We printed ours at 0.15 and 0.2mm layers. If you wanted, you could just not print this part and instead wrap the core itself you might have to pad out your wrappings a bit with felt or foam, but it saves print hours. The "plain" version is just a sleeve to bulk out the inner core before you wrap it with real leather. The "patterned" version is made to look like wrappings. ![]() Leave 3-5 inches of support dowel/rod sticking out from one end of the blade and the same amount of gap inside the next piece and then slot together. If you want to make this prop collapse for transport, you can cut the inner support rods in pieces with some overlap so they slot together. We strongly suggest using a stronger gap filler for seams, such as XTC3D, superbaby (baby powder mixed with superglue), or a sandable 2-part 5 min epoxy. Very long/heavy prints tend to have gravity issues your seams will crack if you only patch them with bondo or similar because the print will bend the slightest bit under its own weight. This threads through to the base of the handle so we do suggest an aluminum or hollow steel rod (like EMT conduit) because it will give your print way more strength. One 5/8" dowel or aluminum or steel rod for inner column 54.75" long. Two 1/2" dowels for alignment/support structure - one 40.5", one 43.5" The blade is about an inch thick, so it cuts bulk significantly compared to the blockiness of previous games. It's sized for Cloud Strife, who is 5'8" tall - if you're considerably taller or shorter, you may want to scale it up or down. Split for 200mm and 300mm tall printers.įinishing at a whopping 61", this sword is huge, as it should be. Dangerous Ladies' 3D models for Zack's Buster Sword ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |